We are ridiculously excited and not just because we've been reliably informed that the venue is so close to the sea that we can take a swim during breaks - oh, go on then!

Our abstract was submitted earlier in December and outlined our "Psychotherapy for places" idea that we posted on here a few weeks ago. We now have an opportunity and incentive to explore and develop this idea in time for the symposium in August.
Our basic concept is that places have personalities that are as complex and multi-layered as people. The theme of narrative and collective fantasy hooks onto this idea: that a place or the city itself is a character that we develop in our cultural imagination. In literature the Victorians talked about the Pathetic Fallacy- where descriptions of the landscape and the weather are used as a metaphor for human emotions and relationships.
Film and graphic novels take it a step further. The setting of a film (and a novel) is picked specifically to evoke a particular feel, emotion and social context. Blade Runner was a key source in my Planning MPhil because of the way the city itself is brooding and in conflict just like

http://www.architectsjournal.co.uk/5204772.article
The graphic novel genre is a unique in that the city becomes more than just a backdrop to the frame of each illustration - it is a character itself. The city is used to communicate and illustrate the story so in this way urban space is read as text - it carries symbols, signs and meanings that we interpret visually as comic book illustration. This act of reading space is itself evidence that space is capable of holding and attaching emotional and behavioural information that we can then read.
The panels can present a distorted and mutated city to make or it can be brutally accurate pointing out warts and all - or it can be softened and sanitised, heavily stylised to appear beautiful and other-wordly, or nostalgic presenting an idyllic view of life as golden. Whichever, the graphic novel helps illustrate perfectly how place can have a personality.

Graphic Novels and comics grew as urban life grew and their depiction and portrayal of city life - whether its futuristic sci-fi terms, or the undeterred city detective, or underworlds and sub-cultures - have single-handedly managed to convey the personality and contemporary visualisation of what cities look like for over 100 years. We have them to thank for thinking that cities all look like Gotham City! (See the excellent "Comics and The City" J. Ahrens eds. 2010)
So these are the sort of things we will draw upon when we explore our ideas. We will keep you posted....maybe via comic strip...
The symposium is being organised by the Norwegian Psychoanalytical Society/University of Oslo/University of Copenhagen
Photo Credits: Dean Motter and Marc Antoine Mathieu